Idea Box
Here are some of me and my contributor (GardevoirtheShroob)'s ideas for the upcoming
version of MLVSTF!
version of MLVSTF!
May 2011:
--Starman powerup (Supernova)
--Flying powerup (Supernova)
--New playable characters: Toadpunkee* and Princess Shroob (GardevoirtheShroob)
--New stages, like a furby-overrun amusement park with a ''roller-coaster-to-death'' ride
and a beach and a desert stage (GardevoirtheShroob)
--Special abilities for each of the characters, like spinjump for M&L and a special pickup
ability for Toad. Toadpunkee would be able to fire his guns up and down!
(GardevoirtheShroob)
--Online multiplayer, both co-operative and battle. You could also play as the furbies in
battle mode. (GardevoirtheShroob)
--If Supernova/Saturn would allow it, GardevoirtheShroob would design his levels, bosses
bosses for them, as well as boss battles against Bowser, Toadpunkee and Princess
Shroob before they join the party. Bowser would just try to kidnap Peach before the furbies
appear, but when the furbies appear, they take Peach away and Bowser joins party.
Toadpunkee would try to capture Toadette at the Darklands (4th stage) and Princess
Shroob.....well, I'm still thinking it up (GardevoirtheShroob)
June 2011:
--Replacing some bad effects. (Supernova)
--Fix that stupid annoying wall stucking problem.
--Planned Levels:
---- Level 11 - Boo's Mansion (Supernova)
---- Level 12 - Bowser's Domain + Shroob HQ(Supernova & GardevoirtheShroob)
---- Level 13 - Furby Land (Amusement Park) (GardevoirtheShroob)
---- Level 14 - Up up and away (Supernova)
---- Level 15 - The secret furby moon base (Supernova)
---- Level 16 - The final showdown (Supernova)
---- <More to be planned to add between these levels>
--Planned music for future levels: (Supernova)
---- lvl 11: AE** - Factory outside & SMG*** - Dungeon
---- lvl 12: SM64**** - Koopa Road
---- lvl 13: AE - Amusement Park music & AE - Roller Coaster
---- lvl 14: AH***** - Space Level
---- lvl 15: AE - Factory outside & SMG - Koopa Road
---- lvl 16: SMG - Final Level
--For GardevoirtheShroob ideas, I would like to make changes to these ideas and add some of my ideas: (Supernova and GardevoirtheShroob)
---- A shroob should join the party after level 12
---- Battle with Bowser after level 5
---- Yoshi join the party after level 2
---- For Special Abilities:
------- Mario: spin jump
------- Luigi: cape attack
------- Yoshi: egg toss
------- Bowser: ground pound
------- Toadpunkee: Directional shooting on regular gun and bazooka
------- Shroob: Plasma pistol
---- Ace coins on every level
---- <More TBA>
*Click this link to see what Toadpunkee looks like: http://gardevoirtheshroob.deviantart.com/art/Toadpunkee-Mario-fancharacter-204443265?q=gallery:GardevoirtheShroob&qo=3
**AE - Ape Escape
***SMG - Super Mario Galaxy
****SM64 - Super Mario 64
*****AH - Alien Hominid
If you have some ideas, feel free to contact me and drop some ideas. Go to the contact on the navigation bar to start.
--Starman powerup (Supernova)
--Flying powerup (Supernova)
--New playable characters: Toadpunkee* and Princess Shroob (GardevoirtheShroob)
--New stages, like a furby-overrun amusement park with a ''roller-coaster-to-death'' ride
and a beach and a desert stage (GardevoirtheShroob)
--Special abilities for each of the characters, like spinjump for M&L and a special pickup
ability for Toad. Toadpunkee would be able to fire his guns up and down!
(GardevoirtheShroob)
--Online multiplayer, both co-operative and battle. You could also play as the furbies in
battle mode. (GardevoirtheShroob)
--If Supernova/Saturn would allow it, GardevoirtheShroob would design his levels, bosses
bosses for them, as well as boss battles against Bowser, Toadpunkee and Princess
Shroob before they join the party. Bowser would just try to kidnap Peach before the furbies
appear, but when the furbies appear, they take Peach away and Bowser joins party.
Toadpunkee would try to capture Toadette at the Darklands (4th stage) and Princess
Shroob.....well, I'm still thinking it up (GardevoirtheShroob)
June 2011:
--Replacing some bad effects. (Supernova)
--Fix that stupid annoying wall stucking problem.
--Planned Levels:
---- Level 11 - Boo's Mansion (Supernova)
---- Level 12 - Bowser's Domain + Shroob HQ(Supernova & GardevoirtheShroob)
---- Level 13 - Furby Land (Amusement Park) (GardevoirtheShroob)
---- Level 14 - Up up and away (Supernova)
---- Level 15 - The secret furby moon base (Supernova)
---- Level 16 - The final showdown (Supernova)
---- <More to be planned to add between these levels>
--Planned music for future levels: (Supernova)
---- lvl 11: AE** - Factory outside & SMG*** - Dungeon
---- lvl 12: SM64**** - Koopa Road
---- lvl 13: AE - Amusement Park music & AE - Roller Coaster
---- lvl 14: AH***** - Space Level
---- lvl 15: AE - Factory outside & SMG - Koopa Road
---- lvl 16: SMG - Final Level
--For GardevoirtheShroob ideas, I would like to make changes to these ideas and add some of my ideas: (Supernova and GardevoirtheShroob)
---- A shroob should join the party after level 12
---- Battle with Bowser after level 5
---- Yoshi join the party after level 2
---- For Special Abilities:
------- Mario: spin jump
------- Luigi: cape attack
------- Yoshi: egg toss
------- Bowser: ground pound
------- Toadpunkee: Directional shooting on regular gun and bazooka
------- Shroob: Plasma pistol
---- Ace coins on every level
---- <More TBA>
*Click this link to see what Toadpunkee looks like: http://gardevoirtheshroob.deviantart.com/art/Toadpunkee-Mario-fancharacter-204443265?q=gallery:GardevoirtheShroob&qo=3
**AE - Ape Escape
***SMG - Super Mario Galaxy
****SM64 - Super Mario 64
*****AH - Alien Hominid
If you have some ideas, feel free to contact me and drop some ideas. Go to the contact on the navigation bar to start.